Hideouts
Each posse has an identified “Hideout” or base – e.g the official law posse will be based in the Sheriff’s Office.
In general, posses cannot be harmed or attacked when in their hideout and non-active posses are assumed to be all inside their hideout.
A posse’s hideout may be attacked only by using a “vendetta” scenario. If you wish to do this then consult the GM.
An exception to this is the official lawmen’s hideout that may also be attacked in an attempt to free a prisoner.
Eh? What?! - Jim Royal